Explorations
- 3D modelling & lighting
- Texture & type
- UI skins
- Illustration & pixel art
- Paper & print
- Experiments
A look into the sketchbook. Side projects, experiments and ideas that never made it to a release – some unfinished, some put on hold, and a few I simply couldn’t stop playing with. Nothing here was made for a client, so feel free to poke around: most of it reacts when you touch it.
#0001
Pixel character tests
When NFTs took off I started on a generative collection built around a character: 64 × 64 pixels, with swappable visors, headwear, mouths, outfits and backgrounds. A handful of test combinations came out of it before I shelved the idea. Mint one for old times’ sake.

LUMI · A skin for Serum 2
A custom skin for the Serum 2 synth: glassy, glowing knobs, colour-coded tabs and a keyboard that lights up as you play. Pick a view, then drag to compare it with the default skin.
Riptide · Timepieces
A chronograph modelled, textured and lit in Cinema 4D, in three finishes named in the Riptide spirit – Nude Beach, Gold Tetra and Silver Surfer. Stacked bezel rings, a debossed monogram on the strap and a dial built down to the sub-dial ticks. Pick a model and move over it – or press and hold on a phone – to look closer.








Helmet study
Test render of the Riptide helmet. Flip the studio lights and see what the visor does in the dark.
Friday Night Sessions
Cover art for a playlist. Hover or tap for the signal drop.
Liquid textures
The raw paint behind the Come Along lettering. Move your cursor – or drag a finger – to stir it.

Come Along · Concept header
Made as a header concept for the song, but ultimately scrapped. From texture to type: the same liquid paint, poured into a script and left to drip.
One building, four venues
My final major project at uni. A paper building where every side is its own venue at its own hour of the day – a pub at 3 PM, an arcade at 6, a cinema at 8 and a club at 2 AM. Open the doors and four cut-out layers behind them build up a lit, 3D scene.





The Darkness · The Classics
Uni project: a concept for a new vinyl release by The Darkness. The album is called The Classics, so the whole concept leans into a nostalgic yet futuristic retro feel – neon grids, a low sun, palm silhouettes, a low-poly spaceship and a pixelated take on the band’s script logo. It comes as a pop-up gatefold sleeve with a printed label and a matching poster.
The Classics · Poster
A1 poster for the release, set in the same retro-futuristic world as the sleeve. Originally printed on matte paper.







Sunset drive · Vector vs. pixel
One scene, two eras: a flat vector illustration of a night drive into a neon city, alongside a pixel-art version of the same scene.
Vibrance · Wide cut
The full scene behind the square cover, before it was cropped down for streaming.
Helmet study · Profile
Lighting test for the visor material.
